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Best parts for a hoplite shield
Best parts for a hoplite shield












best parts for a hoplite shield

Based on movement alone Mobile is better. It is weighing up a permanent +10 Movement 40 to a situational +30(60) movement. I feel that although Shield Master does compete with PAM for bonus action it can still be advantageous to have the option to knock a target prone as a bonus action without using a Superiority Dice (Trip).Ĭharger V Mobile. In the end, PAM and Spear offered too much utility, especially when combined with Sentinel. Shield Master was the 'Feat' that sparked my imagination and though the comments are all valid it is the Characters signature move to such an extent in the original build I had envisioned taking Tavern Brawler so he could use the shield as an improvised weapon. On the Fighting Style, the argument for Duelling over Protection are good ones and aside from the flavour of the Character Duelling is undoubtedly better.

best parts for a hoplite shield

I had told them before that session if they didn't start defending me, I'd start defending myself. My party got unhappy with me that fight because I immediately dropped my conc buffs and dropped a globe of darkness on myself to disengage, and I left the dragon sorc to eat it for a change. My melees in that campaign, let me down OFTEN. I was.less than pleased.because she said she was good 2-3 times before he finally talked her into moving. The DM talked her into re-positioning himself so that he could rush me and the dragon sorc with some other characters. The last session we played in the game with the charger tank, I was using our paladin as a meat shield. That's one reason why I despise charger so much, it takes away from my ability to play angles and gives the enemy easier lines to get to me.

best parts for a hoplite shield

I'm going to be standing back farther and trying to make sure that monsters have to go THROUGH my melees (and provoke OA) to get to me. As a squishy player, I prefer to not be attacked than to be attacked with disadvantage. If the squishy is within 5 ft, the monster can simply step around without leaving a threatened square, and therefore not provoking.

best parts for a hoplite shield

Personally, I like to keep the ranged guys on their toes and not just standing in one place for the entire fight. Protection is handy when the enemies break through to the back ranks, but how often that happens can vary table to table. Protection works best imo when you're teamed up with another melee who wants to deploy as far forward as you do. Protection is nice at first glance, but if you're not standing within 5 feet of your squishies (as a squishy ranged player, I can assure you I avoid being within 5ft of my front liners) it's not going to help you much. Give him a reason to respect your authority, otherwise he'll walk around you and gut your casters. I'd probably take duelling first you will use it's benefits regularly, and you do not want your DM to ignore your attacks because they don't hurt enough. I'd probably not take charger for a lot of reasons, not the least of which my divine sorc is /constantly/ hung out to dry by a charger fighter who will not stand in between me and the bad guys. I'd worry about getting my stats to 20 before I took sentinel (which is fantastic). I'd take PAM at first level, and probably not shield master at all. If you're hunting big monsters? A polearm with Reach and Sentinel can probably be a life-saver. It's a tricky one because yes you're able to stop one creature from getting past with the Sentinel feat, but anything else might break through if the DM enjoys using swarms in their encounters. You might be better off with a Reach weapon so you can control more of the area around you in a 10ft radius rather than 5ft since it can be easily bypassed.

#Best parts for a hoplite shield free#

There is a UA feat that perks it up from a d6 to a d8 including some adding benefit of taking a stance that if an enemy closes in, you have a free attack to hit them. The spear itself can be a bit of an iffy one. Even if an enemy makes it past you or maybe you're incapable of stopping a creature from moving towards a ranged ally you can at least use a reaction to put disadvantage on the attack roll using Protection.ĮDIT: Noting that you have to spend your reaction to either hit (or miss) a foe and stop them dead in their tracks because of Sentinel and not even allow them reaching your bros, I think going without shield might be even less viable than I thought. I personally think keeping the shield is a good idea. Firstly I recommend popping this in to the fighter forum unless a moderator doesn't mind leaving it in this category.














Best parts for a hoplite shield