

Visually, Maneater has its moments, particularly when you’re cruising beneath the waves, although the game can go overboard with the lighting and underwater cloudiness, sometimes making it difficult to see where you’re even going.
#MANEATER LEVELS FREE#
Early on you're stuck in murky, shallow, swampy areas – you’re only set free to stalk the open ocean relatively late in the game. Also, once again, Maneater makes you wait for its best stuff. Of course, copy-and-pasted objectives are common in open-world games, anybody who’s ever played anything from Ubisoft knows what I’m talking about, but it feels particularly blatant here. Every time you enter a new area, you’ll be presented with a familiar list of objectives – perform “population control” on a certain type of fish, fight and kill an apex predator, attack beaches and eat humans, etc. Sadly, as interesting as the underwater scenery often is, Maneater’s missions get repetitive very quickly. You’ll glide through swamps, rusty industrial wastelands, posh planned communities, glitzy beach resorts, and more, all of which are packed with secrets and interesting landmarks to discover. On a more positive note, Maneater’s level design is actually quite solid and varied. There’s a reason Jaws didn’t include a scene where the shark bounced around in the middle of Amity Island's town square. You spend way too much time out of the water in general, as a number of missions and collectibles require you to pitifully flop about on dry land. Battling human hunters is frustrating, as the only way to beat them is to ram their boats repeatedly or awkwardly throw yourself on board and hope you can drag somebody into the water. You can lock onto enemies, but your targeting is easily broken and often focuses on the wrong thing during hectic battles. The game’s controls, which assign too many key functions to the shoulder buttons, are oddly clumsy, and it took me way too long to get a decent feel for the action. Unfortunately, once you look past the fundamentals, Maneater has some serious issues. There’s just something about the way your shark rips and crunches through victims that’s particularly satisfying. Silently gliding through the water feels good and chowing down on fish, seals, and unsuspecting swimmers is properly gruesome. The story isn’t particularly engaging, as Scaly Pete isn’t likeable or relatable at all, but Parnell’s voiceovers elicit the occasional chuckle even if sometimes it feels this ought to be called “Dad Jokes: The Game.” Maneater’s tone is definitely a bit weird, as we’re provided with plenty of real nature facts and told repeatedly that humans are more of a danger to sharks than vice-versa…as you’re viciously destroying boats, attacking beaches, and gobbling up humans like popcorn shrimp.īut hey, you don’t play a shark game for the story, and Maneater delivers the basic bloody action fin fans will be expecting. Each of the game’s chapters is punctuated by cutscenes featuring “Scaly Pete,” a gruff Cajun shark hunter you cross paths with repeatedly after you eat his hand, and the gameplay is narrated nature-documentary-style by SNL vet Chris Parnell. Since you’re just playing as a dumb fish, Maneater injects some story and drama into its campaign by presenting itself as a Deadliest-Catch-style reality show.

Maneater casts players as a juvenile bull shark, which grows into a massive mutant megalodon over the course of the game.
